Strict Standards: Declaration of Walker_Page::start_lvl() should be compatible with Walker::start_lvl($output) in /home/misha/public_html/2006/wp-includes/classes.php on line 581

Strict Standards: Declaration of Walker_Page::end_lvl() should be compatible with Walker::end_lvl($output) in /home/misha/public_html/2006/wp-includes/classes.php on line 581

Strict Standards: Declaration of Walker_Page::start_el() should be compatible with Walker::start_el($output) in /home/misha/public_html/2006/wp-includes/classes.php on line 581

Strict Standards: Declaration of Walker_Page::end_el() should be compatible with Walker::end_el($output) in /home/misha/public_html/2006/wp-includes/classes.php on line 581

Strict Standards: Declaration of Walker_PageDropdown::start_el() should be compatible with Walker::start_el($output) in /home/misha/public_html/2006/wp-includes/classes.php on line 600

Strict Standards: Declaration of Walker_Category::start_lvl() should be compatible with Walker::start_lvl($output) in /home/misha/public_html/2006/wp-includes/classes.php on line 699

Strict Standards: Declaration of Walker_Category::end_lvl() should be compatible with Walker::end_lvl($output) in /home/misha/public_html/2006/wp-includes/classes.php on line 699

Strict Standards: Declaration of Walker_Category::start_el() should be compatible with Walker::start_el($output) in /home/misha/public_html/2006/wp-includes/classes.php on line 699

Strict Standards: Declaration of Walker_Category::end_el() should be compatible with Walker::end_el($output) in /home/misha/public_html/2006/wp-includes/classes.php on line 699

Strict Standards: Declaration of Walker_CategoryDropdown::start_el() should be compatible with Walker::start_el($output) in /home/misha/public_html/2006/wp-includes/classes.php on line 724

Strict Standards: Redefining already defined constructor for class wpdb in /home/misha/public_html/2006/wp-includes/wp-db.php on line 57

Strict Standards: Redefining already defined constructor for class WP_Object_Cache in /home/misha/public_html/2006/wp-includes/cache.php on line 404
Anti-Idiotarian Rottweiler » Heinlein. Dropships.

SPACE MARINES!

I think I have to go change my pants now.

31 Responses to “Heinlein. Dropships.”
  1. Unregistered Comment by LC Wes, Imperial Mohel

    They ought to name the first one off the assembly line the Rodger Young.

    Now if they can only get the powered armored combat suits to go along with them…

    Mobile Infantry! Hoo-ah!

  2. NCLivingBrit Comment by NCLivingBrit UNITED STATES

    You apes want to live forever?

    Well, if they get the same people to build that thing as build the Shuttle…. then probably not.

    Nice idea though. But I think it would work better if you dropped in a small Lance of Mechs rather than a few Marauders and MI :)

  3. NCLivingBrit Comment by NCLivingBrit UNITED STATES

    After reading what I just posted, I feel compelled to mention that despite my broad and intense geekliness, I am married.

    To a real woman even.

  4. Blackiswhite, Imperial Agent Provocateur Comment by Blackiswhite, Imperial Agent Provocateur UNITED STATES

    So when to we rename the International Spacestation the “Ticonderoga?”

  5. Unregistered Comment by Steve UNITED STATES

    *drool* *looks at proposed date* 2020??? Why not NOW???

  6. LC Jackboot Comment by LC Jackboot UNITED STATES

    The Dean of Sci-Fi smiles from above.

    Shines the name, shines the name of Rodger Young.

    More Here: Rodger W. Young

    Tis a thing of beauty, no?

  7. sig94 Comment by sig94 UNITED STATES

    I dunno, the Navy usually handles the taxi duties for Marines. I imagine it may turn out to be another Petty Officer’s exercise to see how many Marines he can get puking while screaming out of low earth orbit. :lol:

  8. jaybear Comment by jaybear UNITED STATES

    The Rodger Young, that’s a fitting name for the first one off the line. If this non-Marine can be so out of line as to offer up a name for the entire class of ship,

    I’d christen them The John Basilone class Low Orbit Fast Transport

    that’s enough out of this civilian

  9. Unregistered Comment by LC The Humble Devildog, Imperial Scholar UNITED STATES

    *thump*

    *gets up, shakes head, types groggily*

    sorry, guys…I think there wasn’t enough blood to run both of my heads properly after reading that article.

    LivingBrit,

    For one thing, we’ll need proof of your assertion. If you actually ARE married to a real, live woman, you’d be the first known BattleTech geek to have acheived that feat.

    Secondly, if you’ve actually read Starship Troopers, you’d know that the 100 or so Mobile Infantry are sufficient to take over an entire PLANET, so, the thought of putting a couple of measly Atlas’s up against them is rather futile.

    The MI have some serious firepower. Don’t look at them like Elementals, or just plain vanilla infantry. That’s always been BattleTech’s biggest flaw: the base assumption than infantry is outgunned. Tanks and other armored vehicles have their armor to protect them from the infantry, not each other…

    Now, back to my regularly scheduled loss of consciousness due to blood drain….

    *thud*

  10. Unregistered Comment by LC The Humble Devildog, Imperial Scholar UNITED STATES

    Sorry, guys, but…the more I think about it, the more I think your ideas of naming the first one, while commendable, are wrong.

    How about the Roy S. Geiger? Or Alfred Cunningham? Or Lofton Henderson?

    Seems to me we should be naming them after Marine Corps aviators, since it’s, well…a plane.

  11. NCLivingBrit Comment by NCLivingBrit UNITED STATES

    The MI have some serious firepower. Don’t look at them like Elementals, or just plain vanilla infantry. That’s always been BattleTech’s biggest flaw: the base assumption than infantry is outgunned. Tanks and other armored vehicles have their armor to protect them from the infantry, not each other…

    Well I haven’t read the book in a decade or so, so the Mongoose wargame/movies/CGI series is probably colouring my recollections some.

    It’s just infantry are so…. crunchy :)

    And as to the proof, I’m not so dumb as to breach security protocols and let the little woman out of the cocoon of duct tape and old Technical Readouts I have her trapp…. nestled in.

  12. jaybear Comment by jaybear UNITED STATES

    Good suggestion Devildog,

    Since the University of Washington doesn’t think enough of Pappy to erect a monument to him on the campus of his alma mater, let’s name a Rapid Deployment Space Transport after him….
    waddya think of the R.D.S.T Boyington?

  13. Unregistered Comment by LC The Humble Devildog, Imperial Scholar UNITED STATES

    LivingBrit,

    I’ll put it too you this way…

    One of the most memorable scenes, for me, from the book, is when the main character runs out of nukes….after about 15 minutes of launching them. The standard seperation between members of Rico’s squad is about 2km, IIRC.

    In the entire book, only ONE casualty is mentioned during combat. ONE. That was considered “heavy casualties” to the MI.

    Gimme a bunch of mud-crunchers, and I’ll destroy any piece of mobile-scrap-metal-in-waiting you care to field.

    You ain’t grunt, you ain’t shit.

    OOOOrah.

  14. NCLivingBrit Comment by NCLivingBrit UNITED STATES

    You ain’t grunt, you ain’t shit.

    It could be worse. I could be an Aerotech pilot :)

  15. Unregistered Comment by Gunny UNITED STATES

    Fast Insertion Units, of the Chesty Puller Class would be cool, but naming anything after Fighting John Basilone is a great idea, too.

  16. Unregistered Comment by Draven32 UNITED STATES

    Well, the DoD has been trickling money into powered armor for years.

    Note the term, trickling….

  17. juandos Comment by juandos UNITED STATES

    Such a very cool idea but damn it, some twenty years behind the curve in my immature opinion…

    According to Space Review:

    (http://www.thespacereview.com/article/563/2)

    The second system I would like to highlight is a program which until recently was named the Common Aero Vehicle (CAV). This program called for a system to be developed by 2025 featuring a reusable hypersonic cruise vehicle that could take off from a conventional military runway and strike targets halfway around the world in less than two hours.

  18. Deathknyte Comment by Deathknyte

    Nice idea though. But I think it would work better if you dropped in a small Lance of Mechs rather than a few Marauders and MI

    ‘Mechs while nice, tend to stand too tall. You can see a whole lotta enemies from that high up, but that means they can see YOU.

    For one thing, we’ll need proof of your assertion. If you actually ARE married to a real, live woman, you’d be the first known BattleTech geek to have acheived that feat.

    Too late, my brother in law is a BT geek and he married my sister, who is “a real, live woman”.

    P.S. I don’t take jokes about my sisters well, so keep them to yourselves.

    In the entire book, only ONE casualty is mentioned during combat. ONE. That was considered “heavy casualties” to the MI.

    There were several.

    Dizzy Flores, The first guy Rico ran around with, Dutch somebody, On planet P when he got off the boat there were seveal casualty suits on the ground, hopefully non-functional, but probably dead. Rico got promoted to sergeant so, presumably, the guy who headed the section was killed in combat. Half of the wildcats were killed in a starship collision and the ones that landed were chewed to the point that they deactivated company K (Willie’s Wildcats).

    Rico’s LT was killed in combat. The TO is never filled, which means that odds are, they can never get enough replacements to actually fill the roster.

    SciFi draws heavily on the spaceborne infantry concept.

    In the book CLD, the Collective Landing Detachments are crack infantry formations created from the convicted survivors of basic training (AKA “The Meatgrinder”. Casualty rates were quoted from 75% to 90%. The oldest of the detached that mentions his classes casualty rate was at 90 and it dropped from there to the newest recruits at 75. Interestingly, the CLD are American style units created by a soviet style government.

    John Ringo’s Legacy of the Alldenata series. Power armor infantry very similar to Heinlien’s. Only the suits had an AI.

    The Starfist series by David Sherman and Dan Cragg. Marines with Plasma weapons. Based heavily on todays US Marine Corps. To the point the the Confederation Navy provides transport and thier PO’s like to try and make new Marines puke too.

  19. Michael Comment by Michael UNITED STATES

    For one thing, we’ll need proof of your assertion. If you actually ARE married to a real, live woman, you’d be the first known BattleTech geek to have acheived that feat.

    HEY I Play Battletech and Have a Girlfriend thankyouverymuch!

    Secondly, if you’ve actually read Starship Troopers, you’d know that the 100 or so Mobile Infantry are sufficient to take over an entire PLANET, so, the thought of putting a couple of measly Atlas’s up against them is rather futile.

    While I think Mech’s are cool in the game. Battletech is not real life, weapons ranges of real weapons are anywhere from 3-10X game ranges (for the fact you can’t play on a table thats a mile long), the real life weapons do more dammage and its weird that the ranges on the autocannons don’t fit real life (an AC-2 is like a 20mm and has about 3X the range of a 120mm cannon- game balance). Anyway Mechs on a modern battlefeild are DOA, first they are big and big things get noticed easily from things like say- an A-10 with Cluster bombs, mavricks and a 30mm gatteling. Second increased surface area means thinner armor plating or else it ain’t moving because of the weight of all that armor to protect everything, a tank has smaller surface area and thuis carry more armor.

    But hey as a GAME its fun as hell to smack down an atlas with a Phoenix Hawk (lucky crit on the AC-20 ammo- BOOM!!!)

    The MI have some serious firepower. Don’t look at them like Elementals, or just plain vanilla infantry. That’s always been BattleTech’s biggest flaw: the base assumption than infantry is outgunned. Tanks and other armored vehicles have their armor to protect them from the infantry, not each other…

    I agree in CBT its the mech thats the star of the show and inf and armor support it, IRL its Armor and Artillery and Air that support the infantry- as its the Infantry that takes the terrain away. NO AMOUNT OF PGM’s will ever change that.

  20. Emperor Darth Misha I Comment by Emperor Darth Misha I UNITED STATES

    Hey! I used to play BattleTech on my computer all the friggin’ time and I have a wife AND two kids. And an Evil Empire. So there.

    My favorite BattleTech moments were sneaking up on far superior Mechs until I was within range of my longest-ranged weapon but outside of the AI routine’s “perhaps I ought to do something about that pest shooting at me”-radius and then proceed to shoot the bugger’s legs off.

    Well, when I was short on cash and badly needed to upgrade anyways. Money for nothing and your kicks for free, and all that.

    Sure it wasn’t “fair.”

    Only idiots fight “fair.” They also tend to lose. A lot. Which proves that they’re idiots.

  21. Deathknyte Comment by Deathknyte

    Favorite thing to do on the original mechwarrior game was to set the targeting rectcule a bit higher and blast other Battlemasters heads off with concentrated Medium Laser fire. WAY better than legging.

    Too bad what microshaft did to the series.

    One of my favorite boardgame moments was when I shot my brothers P-Hawk with an Ultra AC-20. Both shots hit the center torso. Just arms, legs, and a head coming out of that jump.

    There is a program that you can play a version of the boardgame online called Megamech.

  22. Michael Comment by Michael UNITED STATES

    Yup as work has me on the weekends- I have megamek to play with others.

    And Recently I was playing a game were I was in a Huron warrior and facing off against a cestus. First turn we moved, we raised our weapons and we headcapped eachother. Fastest game ever!

  23. Emperor Darth Misha I Comment by Emperor Darth Misha I UNITED STATES

    Favorite thing to do on the original mechwarrior game was to set the targeting rectcule a bit higher and blast other Battlemasters heads off with concentrated Medium Laser fire. WAY better than legging.

    Yeah, but legging looked cooler. Watching the big buggers keel over and fall was a hoot. Not to slam headshots. They were plenty cool as well and required quite a bit more finesse, but watching those huge, hulking Mechs standing around as if trying to say “I’ve got vastly more armor and weaponry than you, you puny bug” and then proceeding to cut them down while they were helpless to stop you… Mheh. Made me hum Bob Marley. “If you are a big tree… We are the small axe… Waiting to cut you down…”

    Er, sorry. Reminiscing there. Good times. GOOD times.

    Too bad what microshaft did to the series.

    Indeed. The worst part was ditching the open-ended campaign that you could just play and play and PLAY until your eyes bled.

    Of course, I was one of those sad geeks who actually spent G-d knows how many hours to get “elite” rating in the other classic of the same name and then, just to prove how sad I really was, proceeded to do the same when “Elite II” came out.

    Pathetic.

    And wonderful.

    Too bad nobody ever really came up with a worthy successor to “Elite.” Or not. I’d still be sitting in front of the computer if that were the case.

  24. Michael Comment by Michael UNITED STATES

    gotta share this: The Clanner you’re facing will be the one joker in his Star who thinks it’s funny to shoot your legs out from behind, then dry-hump your downed ‘Mech.

  25. Deathknyte Comment by Deathknyte

    And Recently I was playing a game were I was in a Huron warrior and facing off against a cestus. First turn we moved, we raised our weapons and we headcapped eachother. Fastest game ever!

    Kevin Young and I were playing a match in the computer lab one afternoon, he had a King Crab and I had a Marauder II. Last shots of the game? His last 2 rounds of AC-20 missed and his large laser took off my head, my 2 PPC shots missed and my large laser took off his head. We spent 20 minutes talking about how cool that was.

    Of course, I was one of those sad geeks who actually spent G-d knows how many hours to get “elite” rating in the other classic of the same name and then, just to prove how sad I really was, proceeded to do the same when “Elite II” came out.

    Which game was this?

    And I won’t even mention what Whizzkids did to the boardgame universe.

  26. Unregistered Comment by Uchuck the Tuchuck

    Some day I hope to meet Paul Verhoven, the director of the film adaptation of “Starship Troopers” and give him a full set of lumps with compounded interest for turning one of the finest “coming of age” sci-fi novels into “Dougie Houser, Space Nazi.” The son-of-a-bitch just didn’t get it. That movie, and the hideous travesty that was “Pearl Harbor” are the only two movie I have ever gotten up and walked out of.

    Trivia question: Where was the hero of the story (in book form…the movie got that bleeding wrong as well), Johnnie Rico, from?

  27. Michael Comment by Michael UNITED STATES

    Phillipeens- Dead give away was that he speaks talagog.

  28. NCLivingBrit Comment by NCLivingBrit UNITED STATES

    Too bad nobody ever really came up with a worthy successor to “Elite.” Or not. I’d still be sitting in front of the computer if that were the case.

    Well, Freelancer was damned close Misha. And with the user-run servers and content (which are way friendler than World of Crackcraft etc) you can have your Elite with friends.

    http://www.microsoft.com/games/freelancer/

    Mostly germans mind, who turned out to not only be incredibly helpful to this noob, but generous and charming too. It’s a grand game and old enough that it will run on a clunky PC, and I’ve seen it for as little as $5.

  29. Emperor Darth Misha I Comment by Emperor Darth Misha I UNITED STATES

    Well, Freelancer was damned close Misha.

    True, that. I don’t know how I could’ve forgotten that because it did, indeed, come pretty close, and the mouse/keyboard interface worked like a friggin’ charm. Never thought I’d see a space sim do away with the joystick and make it WORK, but it sure did.

    Now, if only it had had more exploration and some identifiable systems like, for instance, Sol, it would’ve been positively brilliant. Oh, and less repetitive space stations would’ve been nice too. It had a lot of planets, but they all looked exactly the same. The story line was pretty cool, though.

    Yeah, I know, “Elite” tended toward “repetitive” too, but just think about the clunky hardware and limited resources THEY had to work with. Somebody ought to be able to do better than that with today’s monster machines.

  30. Unregistered Comment by TheRoyalFamily UNITED STATES

    The day they thought it was a good idea to not be able to shoot the legs out from under the mechs, the series died. Damn them all!

    Misha, you should look out for the Freelancer mods out there. There are some really good ones, too. Like this one, which I am [was, likely now] a moderator for (I contributed to the mod, as well - the Russian systems are there because of me, and I built the models for their ships - not to brag or anything). Haven’t been able to play in a while, but I hope to once I get back to school. They implemented a system for automatic mod updates, which means…a dynamic economy! Hurray!

    Here is a movie, apparently, showcasing the mod (I am downloading it even as I type this, thus the apparently).

  31. Unregistered Comment by LC The Humble Devildog, Imperial Scholar UNITED STATES

    Okay, for all of you who took offense at my “BattleTech geeks don’t get married to non-blowup doll women”…

    BattleTech geeks play the board game. The computer games are a lot of fun, but, they’re still just computer games. Dime a dozen.

    The board game is a LOT more expensive, a LOT more time-consuming, and a LOT more of a sign you don’t know what a women looks like.

    Trust me on this one.

    And, DK, before you say it…take a look at your friends who play BattleTech…and rethink any response you may want to make. I’ve met them. They are acually who sprung to mind…